Art and Design Technology at St Michael's
Design Technology
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
Aims
The national curriculum for design and technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
- understand and apply the principles of nutrition and learn how to cook
Intent
At St. Michael’s we aim to provide a high-quality design technology education. This should engage, inspire and challenge pupils, equipping them with the knowledge and skills to design, make and evaluate a range of products. As pupils progress, they should be able to think and work creatively to solve problems both as individuals and as members of a team. The children should also be given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and be encouraged to become innovators and risk-takers.
Implement
We have adopted the Twinkl scheme of work for design technology.
- We have introduced class scrapbooks to journal the children’s learning in design technology through the process of designing, making and evaluating products.
- CPD sessions have ensured that teachers know and understand the expectations for design technology for their year group and others.
Impact
- Good design technology outcomes are shown through work in class scrapbooks. The progression of design technology skills is clear across the school and there is evidence of individual progress from starting points to final pieces.
- Design technology opportunities are carefully planned linking where possible to units of work in other subjects.
- Effective modelling of skills allows children to create products safely.
- Displays not only promote and celebrate excellence in design technology across the curriculum, but also encourage children to value their own work and that of others.
- Clear teaching and learning objectives enable high quality teaching of core skills to enable good design technology outcomes.
- Real life contexts are selected carefully to motivate children and promote problem-solving skills.
Art and Design
Aims
The national curriculum for art and design aims to ensure that all pupils:
- produce creative work, exploring their ideas and recording their experiences
- become proficient in drawing, painting, sculpture and other art, craft and design techniques
- evaluate and analyse creative works using the language of art, craft and design
- know about great artists, craft makers and designers, and understand the historical and cultural development of their art forms.
Intent
A high-quality art and design education should engage, inspire and challenge children, equipping them with the knowledge and skills to experiment, invent and create their own works of art, craft and design. As children progress, they should be able to think critically and develop a more rigorous understanding of art and design. They should also know how art and design both reflect and shape our history, and contribute to the culture, creativity and wealth of our nation.
Implement
The following aims are at the heart of our art planning:
- To develop the qualities of resilience, independence, risk-taking, concentration, perseverance, imagination, co-operation, enjoyment of learning, self-improvement and curiosity.
- To produce creative work, exploring ideas and recording their experiences through a range of activities, recording from first-hand experience and from imagination, and selecting their own ideas to use in their work.
- To develop their skills in drawing (including figure drawing), painting, sculpture, collage, textiles and printing.
- To improve their ability to control art media, materials, tools and techniques safely.
- To foster an enjoyment and appreciation of the visual arts and develop a greater knowledge of the work of other artists, craftspeople and designers.
- To use sketchbooks to journal their learning in art and design by recording, planning and developing ideas.
Impact
- Good art outcomes are shown through work in sketchbooks. The progression of art and design skills is clear across the school and there is evidence of individual progress from starting points to final pieces.
- Art opportunities are carefully planned linking where possible to units of work in other subjects.
- Effective modelling of skills allows children to create high quality pieces of work.
- Displays not only promote and celebrate excellence in art across the curriculum, but also encourage children to value their own work and that of others.
- Clear teaching and learning objectives enable high quality teaching of core skills to enable good art outcomes.
- The work of other artists is used to inspire children and promote the skills being taught.