Art and Design Technology at St Michael's
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
The national curriculum for design and technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
- understand and apply the principles of nutrition and learn how to cook
At St. Michael’s we aim to provide a high-quality design technology education. This should engage, inspire and challenge pupils, equipping them with the knowledge and skills to design, make and evaluate a range of products. As pupils progress, they should be able to think and work creatively to solve problems both as individuals and as members of a team. The children should also be given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and be encouraged to become innovators and risk-takers.
We have adopted the Twinkl scheme of work for design technology.
- We have introduced class scrapbooks to journal the children’s learning in design technology through the process of designing, making and evaluating products.
- CPD sessions have ensured that teachers know and understand the expectations for design technology for their year group and others.
- Good design technology outcomes are shown through work in class scrapbooks. The progression of design technology skills is clear across the school and there is evidence of individual progress from starting points to final pieces.
- Design technology opportunities are carefully planned linking where possible to units of work in other subjects.
- Effective modelling of skills allows children to create products safely.
- Displays not only promote and celebrate excellence in design technology across the curriculum, but also encourage children to value their own work and that of others.
- Clear teaching and learning objectives enable high quality teaching of core skills to enable good design technology outcomes.
- Real life contexts are selected carefully to motivate children and promote problem-solving skills.
Art and Design